A squad-based first person shooter putting
you behind the trigger of an elite commando team
leader. Using the Unreal Engine, this game looks and
plays great.
I came onto this project a bit later in the cycle, as I
rolled off of the cancelled Sam & Max project.
Here I found myself responsible for the Xbox Live
connectivity, features (ie friends lists, invites, game
searching), and the related menus primarily.
However, the most interesting stuff was related to working
with the actual game modes that I enhanced and
added.
This is where I've learned everything I know about
Unreal Engine. Replication is kinda funky and kinda
cool at the same time. I wonder how they thought of
that.
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