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T H E · S I T E S · T O · S E E |
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SCRiTCH's Stuff |
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Offshore Sites |
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Copyright 2004 Scritch Productions
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Game Projects .
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[LEC] Star
Wars: Republic Commando (PC / XBox) |
A squad-based first person shooter putting
you behind the trigger of an elite commando team
leader. Using the Unreal Engine, this game looks and
plays great.
My role on this project lied on the multiplayer team,
implementing game modes, xbox live, and gamespy
connectivity. I think the multiplayer is pretty fun.
This one isn't out yet, but when it is, I bet you all
can't wait to play it.... right? ...RIGHT?
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[LEC] Sam
and Max 2 (PC) |
If you've even heard of Sam and Max 1, then
no doubt you've been wanting Sam and Max 2. Sadly,
this game was cancelled, and so there's not a lot I can
tell you about it, except that, in my opinion, this game
was going to be just plain awesome. Beautiful, fun,
and funny. But alas, there isn't a place in the
gaming world of today for a game like this these days.
I was a minigame programmer on this one, and I really
really enjoyed the freedom of design and ownership of my
stuff. Since the minigames were more or less self
contained, and pretty small in scale by themselves, I had
primary impact on the prototyping, design, and direction
that the games took.
RIP Sam n Max. I hope to work with you guys again
someday if you are ever resurrected and become undead
zombie brain eating Dog and Rabbity thingie guys.
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[LEC] RTX:
RedRock (PS2) |
RTX is about a "Radical Tactics Expert" who
ends up going to Mars to save the day. This is of
course a drastic over simplification of the plot, but
that's ok. You get the idea. It's a 3rd person
shooter/puzzler/platformer. Your targets are a
variety of aliens called LEDs.
On this project I got to work on a bunch of really cool
stuff, including AI and special FX.
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[LEC] Escape
From Monkey Island (PC / PS2) |
This was my first professional game project
ever. And the directors actually let me do some
writing. That was cool. This is the 4th
installment in the Monkey Island series, and the series'
first venture into 3D. One of the first adventure
games in 3D.
I wrote a whole bunch of dialog lines, and programmed
together a large portion of the game.
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