This was my first professional game project
ever. And the directors actually let me do some
writing. That was cool. This is the 4th
installment in the Monkey Island series, and the series'
first venture into 3D.
Starting from the engine used for Grim Fandango, the
team revamped the entire rendering system. My job
was to be content programmer, mostly in Lua.
I would end up being the primary owner and architect for
the script side systems used throughout the game, in
addition to creating and programming a large portion of
the game.
Let me tell you, the first time you write a funny
dialog line and you get to hear the line delivered by a
professional voice actor is very cool, but weird.
Even weirder when they deliver it in a way you didn't
expect and it ends up being even funnier!
This project was thus far one of the coolest things
I've ever been involved in, and allowed me to learn and
improve a vast number of different skills outside of
programming, including 3D modeling, texturing, animation,
and creative writing.
After finishing the PC version, I was also involved
heavily in porting it to the PS2. In fact, I was the
first person in the building to ever figure out how to
burn a PS2 DVD. And no, it wasn't that trivial as it
turns out. Sweet.
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